As for failing to save to disk, this only happens to me when I try saving to a network and is disconnected for the moment but is usually connected. An attempt was made to use the actors location while it is not in the world. (Simulation.java:194) : Actor not in world. When this happens I close Greenfoot then reopen it and it compiles. Either it has not yet been inserted, or it has been removed. This means that it hasn’t been compiled yet. You should now notice you have created a child class of World called LobsterWorld Notice that LobsterWorld is greyed out. GameOverSound = new GreenfootSound("GameOver. I also noticed the problem of Greenfoot sometimes not compiling. This image will be tiled if it does not take up the whole screen. LevelUpSound = new GreenfootSound("mariocoin.mp3") Initialize sound within the constructor to avoid wierd sound lag ![]() SetPaintOrder(Frogger.class, BloodPool.class, ScoreBoard.class, Enemy.class) Fixed a bug where lots of small calls to lay would trigger too many repaints, making the delays slower Fixed layout of inspector windows Fixed glitch in Stride editor Fixed an issue with the world not creating automatically on startup on Mac Fixed an issue with scenarios loaded from an empty window not compiling all classes. Ensure that Frogs and Blood occur over top of everything else Create a new world with 600x400 cells with a cell size of 1x1 pixels. * Constructor for objects of class Desert. ![]() Private LevelCounter levelCounter = new LevelCounter () Private LifeCounter lifeCounter = new LifeCounter () For some reason sounds work better if initialized in the constructor ![]() When this happens I close Greenfoot then reopen it and it compiles. Private GreenfootImage rivalImage = new GreenfootImage ("rival.gif") I also noticed the problem of Greenfoot sometimes not compiling. Private GreenfootImage splat = new GreenfootImage ("splat.png") Private GreenfootImage frogImage = new GreenfootImage ("frog.png") Private boolean deathSequenceActive = false * Write a description of class Desert here. Import greenfoot.* // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) So I was just reading through the code so I could understand what was going on and now no world is seen and when I tried to share it Greenfoot told me that no world class could be found.
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